Iron Ledger
Iron Ledger is a strategic deck-builder where you defend your town against waves of enemies. Cards you don't play become your army. So, every card in your hand is a decision. Play it to build. Discard it to fight.
Join on Discord, share feedback, bugs & suggestions
How It Works
Each turn:
- You receive 5 cards from your deck
- Play cards will add add/upgrade buildings in your city
- Remaining cards are discarded and become soldiers
- Your army fights the incoming wave
- Each victory earns new cards for your deck
Factions
- Merchant Guild — gold wins wars. Build an economic engine and outscale the enemy.
- Iron Legion — fewer soldiers, harder hits. Make every unit count.
- City Watch — strength in numbers. Your hand becomes the army.
Progression
Survive 30 waves of increasingly harder enemy waves. Boss battles are at rounds 10, 20, and 30. Mini-bosses are at 5, 15,& 25.
Status
This is an early prototype to test the core play/discard mechanic. Art and balance aren't final.
Feedback and bug reports are welcome, thanks for playing!
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (6 total ratings) |
| Author | Emotional Machines |
| Genre | Strategy, Card Game |
| Tags | Auto Battler, Deck Building, Roguelike, Roguelite, Singleplayer, Tactical, Tower Defense, Turn-based |
| AI Disclosure | AI Assisted, Code |



Comments
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Lots of fun! I wouldn't say this is balanced right now, a few unit generation buildings snowballed me through every round past 10 in a single turn of combat, but I love the premise here and I can see it turning into something really addictive.
I enjoyed playing this, especially as it involves the double-nature of cards, having separate effects for playing and discarding.
I couldn't fully grasp what the game is about in the first run, so I died to the first boss, but being a bit more cautious allowed me to win the second game. I got a snowball-y setup and was kinda just clicking "next" after round 15 without any difficulty.
Overall, I think this is an interesting idea that could be worth exploring further.
So I don't comment on many games, though this one I really enjoyed and feel has so much potential for more.
Here is my thoughts in no particular order, where I go Good, Needs Improvement, Bad:
Definitely a strong foundation, with many directions to go, and a really solid experience overall :)
Oh 2 other things that I realised I missed:
Hi Maraket, thanks a lot for the detailed feedback, really appreciate it 🤍
Next update will be purely balancing, I want to nail that first. After that I will focus on UX. I needed to rush both a bit during the initial prototype dev.
Thinking of adding a Discord server with the next update to exchange feedback easier.
That strategies you can make are boundless. Really fun. Though I was making like 300 gold a round, which seems like a lot sense I wasn't that focused on synergies.
Yeah, working on a fix but balancing takes a bit of time 😅
Won on first try, broke the game somehow, feels no difficulty at all.
I think around round 5 or so my army reached 10s of infantry and the game cant react to any of this, and then I stacked enough money to roll over all the rest without any difficulty.
Thanks for checking it out - I knew the balancing wasn’t perfect but that’s sounds too much. Will have a look
Nice, slight overkill 😅 will adjust the balancing
hehehe, I had a lot of fun, I lost a bunch of times before I managed to get this set up.
Fun but short
Thanks for the feedback!Would you want more rounds, each round being longer or some meta progression to make multiple runs more fun?
Like a endless mode for sure.
Maybe different starting decks or ability to unlock new cards and stuff to make own starting decks.
Way larger token number stacks as had almost 3000 Shield guys to point it pushed the rest off the screen.
Maybe some in run progression like trophys and card upgrades, the limited hand size seemed to really cut potential for some strategies with high income.
The end screen would need a lot of changes as it dint even show most of my town.
Town would probably need some changes to be able to show a ever increasing number of buildings or to make some buildings merge to become a hybrid or something like that.
Congrats on the launch!
Thanks 🤍
Nice game! It has a nice learning curve at the beginning i struggled getting past round 7.

After a while i got something right, a balance between defence and building, and my last run improved so much after round 20 it got so easy i just started building everything available.
I enjoyed a lot.
I'd loved to see an ending page with more statistics.
Yes! I was thinking of trying a similar screen to Broforce, when it replys all the defeated enemies in a row, wdyt?
If possible, that sounds amazing.
this game is fun,but it needs balanceing.
hi dogfish, thanks for playing! yes, will work on it