Gameplay refinements
This new version contains a lot of changes to the gameplay. Enjoy these changes and let me know what you think in the comments:
People as card tokens
You will now require people for playing cards from your hand. Each card when played requires a certain amount of people. You will still get more people by building tents.
More early game
The previous version was very flooded with buildings right from the start. Now you will start with only instant cards and slowly gather cards and resources for buildings.
Pick packs
The top bar for getting new cards wasn’t very intuitive and gave the player too much power. Now, after finishing the draw pile, you will get the choice to (1) get a tent card, (2) get a random card or (3) pick one of three packs of cards. This mechanic needs less explaining and allows for less direct choice by the player.
Turn-based only
Mixing real-time and turn-based limited the game more than I expected. Hence real-time events have been removed and resources are consumed and produced each turn.
Bugfixes
- Resolved multiple fullscreen bugs
- Fixed alcohol cost on some cards
Files
Get Draft City
Draft City
A card-base roguelite city builder
Status | Prototype |
Author | Mort_on |
Genre | Strategy, Card Game |
Tags | Casual, City Builder, Hex Based, Procedural Generation, Real time strategy, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- No more timersMay 14, 2023
- Desktop versions, additional cards and goalsJun 12, 2022
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